How do I create PBR materials for games?

Start by deciding the surface you need: stone, wood, metal, fabric, ground, wall, prop detail, or another reusable material. In TexturesFast, choose Text to Material for prompt-only generation, Extract Material to turn a photo into a tileable material, or Image to Maps to create PBR maps from an existing texture. Select the maps and resolution your engine needs, generate, then assign Base Color, Normal, Roughness, Metallic, Height, and AO maps in Unity, Unreal, Godot, Blender, or another PBR workflow. Review the result under your project lighting before shipping.