TexturesFast for Indie Art Teams

Generate production-ready PBR textures in seconds. Describe a material or upload a reference image, choose your style, and export full map sets so you can focus on shipping.

100% private NDA-safe Up to 8K texture maps No training on your assets

Challenges Indie Art Teams face

Small teams need every asset to look like it belongs together, but nobody has time to be a full-time texture artist.

  • When three artists texture independently, the game looks like three different games
  • Texture time competes with modeling, animation, and level design on a team with no spare headcount
  • Maintaining a consistent look across months of development is hard when there is no dedicated art director

Why Indie Art Teams use TexturesFast

  • Shared style presets act as a lightweight art direction tool for teams without a dedicated AD
  • Any team member can generate production-quality textures, not just the one person who knows Substance
  • Minutes per material instead of hours means texture work stops blocking the rest of the pipeline
  • Web-based with no install so everyone on the team can use it regardless of their local setup

How it fits your workflow

Set a shared style preset and prompt vocabulary so every team member generates materials that match the project's visual direction without manual oversight.

  1. Agree on a style preset (photoreal, stylized, handpainted, pixel art) and a short list of prompt terms that define your game's look
  2. Each team member generates their own asset textures using the shared style and vocabulary
  3. Preview materials in 3D to catch inconsistencies before they reach the engine
  4. Export PBR maps and commit them to the project; regenerate any outliers by adjusting the prompt

Ready to generate textures in seconds?

Join other Indie Art Teams saving hours with AI-powered PBR material generation.

Start Texturing as a Team