TexturesFast for Indie Art Teams
Generate production-ready PBR textures in seconds. Describe a material or upload a reference image, choose your style, and export full map sets so you can focus on shipping.
✓ 100% private✓ NDA-safe✓ Up to 8K texture maps✓ No training on your assets
Challenges Indie Art Teams face
Small teams need every asset to look like it belongs together, but nobody has time to be a full-time texture artist.
- When three artists texture independently, the game looks like three different games
- Texture time competes with modeling, animation, and level design on a team with no spare headcount
- Maintaining a consistent look across months of development is hard when there is no dedicated art director
Why Indie Art Teams use TexturesFast
- ✓Shared style presets act as a lightweight art direction tool for teams without a dedicated AD
- ✓Any team member can generate production-quality textures, not just the one person who knows Substance
- ✓Minutes per material instead of hours means texture work stops blocking the rest of the pipeline
- ✓Web-based with no install so everyone on the team can use it regardless of their local setup
How it fits your workflow
Set a shared style preset and prompt vocabulary so every team member generates materials that match the project's visual direction without manual oversight.
- Agree on a style preset (photoreal, stylized, handpainted, pixel art) and a short list of prompt terms that define your game's look
- Each team member generates their own asset textures using the shared style and vocabulary
- Preview materials in 3D to catch inconsistencies before they reach the engine
- Export PBR maps and commit them to the project; regenerate any outliers by adjusting the prompt
Ready to generate textures in seconds?
Join other Indie Art Teams saving hours with AI-powered PBR material generation.
Start Texturing as a Team