TexturesFast for Unity Developers

Generate production-ready PBR textures in seconds. Describe a material or upload a reference image, choose your style, and export full map sets so you can focus on shipping.

100% private NDA-safe Up to 8K texture maps No training on your assets

Challenges Unity Developers face

Sourcing and setting up PBR materials for URP and HDRP burns hours that should go to gameplay and shipping.

  • URP/HDRP materials demand proper PBR map sets; half-baked textures look wrong under both pipelines
  • Art style drifts when pulling textures from multiple free and paid sources
  • Iteration is slow: every material change means re-exporting from Substance or hunting for a new asset

Why Unity Developers use TexturesFast

  • PBR outputs slot directly into URP and HDRP material channels with zero conversion
  • Style presets keep every asset in the same visual family across your project
  • No Substance license or external tool chain needed — generate materials from your browser
  • Token-based pricing fits solo devs and small Unity teams without enterprise budgets

How it fits your workflow

Describe a material or drop in a reference photo, get production-ready PBR maps, and assign them to URP/HDRP materials in minutes.

  1. Describe your material in plain language or upload a reference image
  2. Pick a style preset (photoreal, stylized, handpainted) and set your target resolution up to 8K
  3. Preview the result on the built-in 3D viewer and adjust until it matches your scene
  4. Export the full PBR map set (albedo, normal, roughness, metallic, height, AO) and drop it into your Unity material

Ready to generate textures in seconds?

Join other Unity Developers saving hours with AI-powered PBR material generation.

Generate Your First Unity Material