TexturesFast for 3ds Max Artists

Generate production-ready PBR textures in seconds. Describe a material or upload a reference image, choose your style, and export full map sets so you can focus on shipping.

100% private NDA-safe Up to 8K texture maps No training on your assets

Challenges 3ds Max Artists face

3ds Max production pipelines move fast, but sourcing and setting up quality PBR materials for V-Ray or Corona still takes longer than it should.

  • Archviz projects demand photorealistic materials that match real-world samples; close enough is not close enough
  • Game and visualization crossover work means maintaining materials for multiple renderers
  • Downloading textures from scattered free sites produces inconsistent map quality and naming conventions

Why 3ds Max Artists use TexturesFast

  • Photoreal preset generates materials that hold up in V-Ray and Corona close-up renders
  • Image-to-PBR turns client material samples into ready-to-use map sets without manual photo editing
  • Consistent PBR output naming means less time renaming and reconnecting maps in the material editor
  • Up to 8K resolution supports both real-time visualization and final-frame rendering

How it fits your workflow

Generate photorealistic or stylized PBR textures from text descriptions or client reference photos and plug the maps into V-Ray, Corona, or Standard materials in 3ds Max.

  1. Identify the surfaces your scene needs: marble counters, fabric upholstery, exterior brick, polished concrete
  2. Describe each material in TexturesFast or upload the client's reference photo for image-to-PBR extraction
  3. Preview results in 3D and pick the resolution that fits your render quality target (up to 8K)
  4. Export PBR maps and wire them into V-Ray or Corona material nodes in 3ds Max

Ready to generate textures in seconds?

Join other 3ds Max Artists saving hours with AI-powered PBR material generation.

Generate Textures for 3ds Max