TexturesFast for 3ds Max Artists

Generate production-ready PBR textures in seconds. Describe a material or upload a reference image, choose your style, and export full map sets so you can focus on shipping.

Privacy-aware NDA-conscious Up to 8K texture maps No ad profiling

Challenges 3ds Max Artists face

3ds Max production pipelines move fast, but sourcing and setting up quality PBR materials for V-Ray or Corona still takes longer than it should.

  • Archviz projects demand photorealistic materials that match real-world samples; close enough is not close enough
  • Game and visualization crossover work means maintaining materials for multiple renderers
  • Downloading textures from scattered free sites produces inconsistent map quality and naming conventions

Why 3ds Max Artists use TexturesFast

  • Photoreal preset generates materials that hold up in V-Ray and Corona close-up renders
  • Image-to-PBR turns client material samples into ready-to-use map sets without manual photo editing
  • Consistent PBR output naming means less time renaming and reconnecting maps in the material editor
  • Up to 8K resolution supports both real-time visualization and final-frame rendering

How it fits your workflow

Generate photorealistic or stylized PBR textures from text descriptions or client reference photos and plug the maps into V-Ray, Corona, or Standard materials in 3ds Max.

  1. Identify the surfaces your scene needs: marble counters, fabric upholstery, exterior brick, polished concrete
  2. Describe each material in TexturesFast or upload the client's reference photo for image-to-PBR extraction
  3. Preview results in 3D and pick the resolution that fits your render quality target (up to 8K)
  4. Export PBR maps and wire them into V-Ray or Corona material nodes in 3ds Max

Ready to generate textures in seconds?

Join other 3ds Max Artists saving hours with AI-powered PBR material generation.

Generate Textures for 3ds Max