TexturesFast vs Bitmap2Material

Compare TexturesFast and Bitmap2Material. Bitmap2Material was Allegorithmic's dedicated tool for extracting PBR maps from photographs. It has been folded into Substance 3D Sampler and is no longer sold separately. TexturesFast offers similar image-to-PBR extraction with additional text-to-texture generation, all in a modern web interface.

TexturesFast vs Bitmap2Material: at a glance

FeatureTexturesFastBitmap2Material
SpeedSeconds — describe or upload, generate, downloadMinutes — load bitmap, configure extraction parameters, export maps
Ease of UseWeb-based, no installation. Type a description or upload a photo.Desktop app with straightforward UI. No longer available for new purchases.
Export FormatsUp to 8K PNG PBR map sets (albedo, normal, roughness, metallic, height, AO)PNG/TIFF PBR map exports, SBSAR integration
PriceToken-based pay-as-you-go; free tier availableDiscontinued as standalone product. Functionality now requires a Substance 3D subscription.
AI CapabilitiesText-to-texture generation, image-to-PBR extraction, style presets (photoreal, stylized, handpainted, pixel art)Algorithmic PBR map extraction from bitmaps. No AI generation or text input.

When to use TexturesFast vs Bitmap2Material

Choose the right tool for the job. Here is when each one fits best.

  • Use Bitmap2Material

    You already own a Bitmap2Material license and it meets your needs for basic photo-to-PBR conversion.

    Use TexturesFast

    You need a current, supported tool for image-to-PBR extraction with the added ability to generate materials from text.

  • Use Bitmap2Material

    Your pipeline is built around SBSAR files and the legacy Substance integration.

    Use TexturesFast

    You want style-controlled output and a web-based workflow without depending on a discontinued standalone product.

What you get with TexturesFast

Bitmap2Material is a legacy tool best for existing license holders; TexturesFast is a modern replacement with AI generation and style options.

Text to Texture

Bitmap2Material only processes existing bitmaps — there is no text input for material creation. TexturesFast generates PBR materials from text descriptions.

Style Presets

Bitmap2Material preserves the source image's appearance. TexturesFast's presets add stylistic control (photoreal, stylized, handpainted, pixel art).

Switching from Bitmap2Material to TexturesFast

Move your workflow to TexturesFast in a few steps while keeping your existing assets.

  1. Gather the bitmaps and photos you typically process in Bitmap2Material.
  2. Upload each one to TexturesFast to generate PBR map sets — compare the quality of normal, roughness, and height extraction.
  3. Try TexturesFast's text-to-texture feature for materials you previously had to photograph first.
  4. Download PBR maps as PNG files and integrate them into your project.
  5. Transition fully to TexturesFast for a supported, actively developed tool with broader capabilities.

Ready to generate textures in seconds?

Get production-ready PBR textures from text descriptions or any image. No painting required.

Create Your First Texture