How do I get normal maps or roughness maps?
TexturesFast generates Base Color as the primary output. Depending on your plan and available generation options, roughness, normal, metallic, height and other PBR maps can be generated as well.
TexturesFast generates Base Color as the primary output. Depending on your plan and available generation options, roughness, normal, metallic, height and other PBR maps can be generated as well.